Q0 PATTERNS, how do they work?
Q:
Does PATTERN scoring require all three colors of the MOTIF (PPG, PGP, GPP) have to match to get credit?
A:
No, per section 10.5.2 PATTERN points are earned individually for each ARTIFACT with its color matched correctly. Matching all 3 colors in the MOTIF is not required to earn individual PATTERN points.
(
Asked by
1000
answered Sep 22nd 25
)
Q1 Are points lost for ARTIFACTS that leave through the GATE?
Q:
When I open the GATE do I lose points for the ARTIFACTS which roll out?
A:
No, ARTIFACTS are scored for CLASSIFIED and OVERFLOW points per section 10.5.1 when they pass through the SQUARE to the RAMP. These points are earned whether the ARTIFACT remains on the RAMP or not.
However, PATTERN points are scored based on ARTIFACTS on the RAMP at the end of AUTO and end of the MATCH. The PATTERN points will be assessed and given based on the ARTIFACTS on the RAMP at those times.
(
Asked by
1000
answered Sep 22nd 25
)
Q2 MOTIF location
Q:
Can we create a MOTIF anywhere on the RAMP for PATTERN points?
A:
No. To earn PATTERN points the ARTIFACT color must match the color of the individual index which is defined by the MOTIF repeating in order 3 times starting from the GATE. Each individual index is specified by the MOTIF only for Locations 1-3, 4-6, and 7-9 on the RAMP starting from the GATE.
(
Asked by
1000
answered Sep 22nd 25
)
Q3 BASE scoring – completely in?
Q:
Do both ROBOTS need to be completely in the BASE ZONE to score fully returned to BASE points?
A:
No. ROBOT Scoring Criteria for BASE points is listed in 10.5.3. For a ROBOT to be fully returned to BASE, it must be only supported by the TILE in the BASE ZONE and does not require a ROBOT to be completely in the tape lines. For example, A ROBOT fully supported by the TILE in the BASE ZONE that has parts overhanging past the BASE ZONE tape line would still earn BASE points.
(
Asked by
1000
answered Sep 22nd 25
)
Q4 Marking ARTIFACTS
Q:
Can a team mark ARTIFACTS to identify them if they are brought to events?
A:
ARTIFACTS that are to be used in official matches at competition events should not have marks placed on the outside surfaces, as this could interfere with ROBOT vision systems.
If marking is required for ARTIFACT identification, it is recommended to make multiple small markings inside each ARTIFACT with a permanent marker. Avoid using paint, as it can add mass to the ARTIFACTS.
(
Asked by
1000
answered Sep 22nd 25
)
Q5 Human Players Holding Artifacts Over Loading Zone
Q:
Per G434, each alliance cannot store more than 6 artifacts off of the field, and the orange box under G434 states that the intent of the rule is to prevent an alliance from starving the field of artifacts. However, would it be legal for human players to hold as many artifacts as physically possible over loading zone without incurring fouls? If not, what fouls would be applied?
A:
Please see [Team Update 04](https://ftc-resources.firstinspires.org/file/ftc/game/tu-04). If that does not answer your question, please rephrase and resubmit.
(
Asked by
14584
answered Oct 3rd 25
)
Q6 Is traction force allowed?
Q:
(Q1) Can I lift my wheels and use a “plate” under my robot to lift up my robot (and to allow a partner to park under me)?
(Q2) Can I use a traction pad under my robot that contacts tiles and pushed down to help hold my robot in place?
A:
Yes, as long as the “plate” or traction pad does not grab FIELD surfaces or generate airflow to provide downward suction as disallowed per !R208. A high-friction plate or pad flat against the tile is not considered “grabbing” the FIELD surface. Additionally, the ROBOT must not damage the TILES per !R201 or any other FIELD elements per !G412.
(
Asked by
1000
answered Sep 22nd 25
)
Q7 Depot Descoring
Q:
Can a robot descore artifacts scored in the opposing alliance depot without incurring fouls?
A:
Per section 10.5.1, the DEPOT is not a protected zone, therefore either ALLIANCE can remove ARTIFACTS from either DEPOT during a MATCH.
(
Asked by
14584
answered Sep 23rd 25
)
Q8 How to earn partial BASE point
Q:
Q1: Does part of the robot inside the tape line earn partial BASE points?
Q2: Does one of the wheels touching the tape line earn partial BASE points?
A:
A1: No. If part of a ROBOT is only in the BASE ZONE, but the ROBOT is not at least partially supported by the BASE ZONE, it is not partially returned to BASE.
A2: Yes. As indicated in the orange box in section 10.5.3, "the TILE in the BASE ZONE is the flooring surface bounded by the outside edge of the tape defining the BASE ZONE". A wheel touching the tape line would mean the ROBOT is in the BASE ZONE and partially supported by that TILE in the BASE ZONE and earn the ROBOT points for being partially returned to BASE.
(
Asked by
12611
answered Sep 23rd 25
)
Q9 Robot Vertical Extension Limit Clarification
Q:
R105 states "ROBOTS may expand beyond the STARTING CONFIGURATION but are still subject to sizing constraints relative to the ROBOT, based on the initial STARTING CONFIGURATION." R105c further states "ROBOTS may expand vertically up to 38 in." Assuming G415 is satisfied, can you confirm that the phrase "relative to the ROBOT" means that if the robot flipped on its side, that vertical extension allowance now means the robot could effectively extend horizontally relative to the field floor?
A:
Yes. Per !R105 If a ROBOT reorients itself relative to its STARTING CONFIGURATION the ROBOT expansion limits also reorient (including the vertical expansion limit as noted by !R105C).
If a ROBOT reorients relative to its starting configuration such that it's vertical dimension is now horizontal relative to the FIELD, this ROBOT's vertical extension would also now be measured horizontal relative to the FIELD.
Note, legal ROBOT expansion is subject to !G415 being satisfied.
(
Asked by
25620
answered Sep 24th 25
)
Q10 ARTIFACT leaves the field
Q:
Are there any penalties if an ARTIFACT accidentally leaves the field and strikes a member of the opposing alliance drive team or a referee?
A:
No.
However, if the ARTIFACT is intentionally ejected from the FIELD, !G406 applies, or if the ARTIFACT is launched with an extremely excessive amount of energy, !G409 part B applies.
(
Asked by
12611
answered Sep 23rd 25
)
Q11 R105 Clarification
Q:
A CHASSIS is 14 inches square. A MECHANISM extends 4 inches beyond a side of a CHASSIS. The MECHANISM retracts into the CHASSIS and then extends 4 inches beyond the opposite side of the CHASSIS. The ROBOT occupies no greater than 18 inches cubed at all times. Is this allowed?
A:
[Team Update 03](https://ftc-resources.firstinspires.org/ftc/game/tu-03) has been posted and adds additional clarifying images to !R105.
The ROBOT at no time may be physically capable of extending beyond the expansion limit as described in !R105 and !G415.
This rule defines the ROBOT's legal mechanical limits as it is built, not only what it does at any given instant during normal operation.
The answer to your question depends on the hypothetical mechanism being described. If the mechanism cannot physically extend off "both sides of the CHASSIS" at the same time (as described in your question) it would not violate !R105.
If the ROBOT has two mechanisms which are not mechanically linked, at inspection both mechanisms will be required to be simultaneously extended to their maximum mechanical extension and it will be determined whether the ROBOT is still within the expansion limits as described in !R105.
(
Asked by
9999
answered Sep 25th 25
)
Q12 Loading zone and secret tunnel clarification (G425 and G426)
Q:
Our understanding is that Loading zones and secret tunnels are not restricted zones, meaning that any robot can grab ARTIFACTS from either Loading zone. G425 and G426 state that there are fouls for contact in those zones, regardless of which robot initiates contact. Can you confirm the following is correct: If a BLUE robot goes in the empty RED Loading zone and, after it is in, a RED robot follows in and makes contact, the BLUE robot gets a foul (i.e. RED gets +5 points)?
A:
Your interpretation of rule !G426 is correct, in the described scenario, blue ROBOT would receive a MINOR FOUL.
(
Asked by
20267
answered Sep 24th 25
)
Q13 Gobilda GripForce Mecanum Wheels
Q:
My team has been looking at getting new Mecanum wheels for our robot and started fundraising for them right before the season started. When we went to buy the Gobilda Mecanum wheels, we saw they only had the GripForce wheels available and have seen concerns about legality of the wheels. Are the GripForce wheels legal? We have not gotten ours to test them, but we haven’t seen real evidence of them damaging the tiles, only speculation from coaches and competitors online.
A:
Per !R201 only materials which are known to damage the TILE floor are prohibited to be used as traction devices.
The goBILDA GripForce Mecanum Wheels are not known to cause this damage and are not an explicitly prohibited material.
However, all ROBOTS using traction devices (including those which are made from materials allowed per !R201) are still subject to !G412 and must not damage the TILES.
(
Asked by
18147
answered Sep 23rd 25
)
Q14 RAMP Diverting
Q:
Are we allowed to use a component to divert the ARTIFACTS coming out of a RAMP while we open the GATE. (For example, if we are RED team and are opening our own RED GATE, can we have a wall-like barrier attached to our robot to put in front of the RAMP to divert the ARTIFACT towards the middle of the field and away from the BLUE SECRET TUNNEL). Does this violate G425 (Keep out of opponent's SECRET TUNNEL) or G408 (No more than 3 at a time), particularly if there are more than 3 balls in the ramp?
A:
We cannot rule absolutely on hypothetical ROBOT designs, but regardless of design, all ROBOTS need to follow the game rules during the MATCH. Regardless of the ROBOT'S design, the ROBOT might violate !G425 or !G408 as described during the MATCH.
A ROBOT that contacts an opponent ROBOT while the ROBOT is in the opponent's SECRET TUNNEL ZONE would be in violation of !G425, regardless of which ROBOT initiates contact.
A ROBOT that CONTROLS more than 3 ARTIFACTS at a time would be in violation of !G408. A stationary ROBOT that does not actively move itself or a MECHANISM is passively deflecting SCORING ELEMENTS, which is not considered CONTROL per the orange box in !G408. A ROBOT that actively moves itself or a MECHANISM to direct SCORING ELEMENTS to a preferred direction is considered CONTROL for the duration of the contact between the ROBOT and the SCORING ELEMENT per the definition of CONTROL in section 16.
(
Asked by
20371
answered Sep 29th 25
)
Q15 Artifact Deflected Inside of Robot
Q:
Q1. Would an ARTIFACT that is launched inside of a robot be considered controlled under G408 B?
Q2. If an ARTIFACT launched by a Red alliance bot gets stuck within a Blue alliance bot, is Blue protected from G408 by G210?
Q3. If an ARTIFACT launched by a Blue alliance bot gets stuck within a Blue alliance bot, is Blue protected by G408 B?
A:
A1: Per the definition of CONTROL in section 16, CONTROL typically requires the the SCORING ELEMENT to be fully supported by the ROBOT or the ROBOT moving the SCORING ELEMENT in a preferred direction (i.e., herding). If the ARTIFACT is LAUNCHED and not in contact with the ROBOT it would not be supported and no longer be considered CONTROLLED.
A2: Not necessarily. In order for a violation !G210 to be called the action by the red alliance would have to be "clearly aimed at forcing the opponent ALLIANCE to violate a rule". Unless, in the interpretation of the referee, the action was clearly aimed to force a rule violation !G210 would not be called.
A3: No. A ROBOT that has an ARTIFACT stuck in or on it is typically considered in CONTROL of that ARTIFACT per the definition of CONTROL in section 16 Glossary regardless of where that ARTIFACT came from.
(
Asked by
7420
answered Sep 24th 25
)
Q16 Can we use a servo to physically limit expansion?
Q:
R105 states, "ROBOTS must be physically constrained to fit within these limits without the use of software." Part of our robot could expand beyond the 18" limit, but it is attached to a servo that does not move beyond that limit. Even without power, the servo does not move in the direction that would allow the part to extend higher than 18". Does this count as a physical constraint, even though, if programmed differently, the servo could enable the part to exceed the limit?
A:
No, using software to limit the position of a servo does not constitute a physical constraint. If the servo is capable of being moved by hand to a position that position is subject to the limits described by !R105.
As described by the orange box below !R105,
During inspection, each team will be asked to show... configurations at maximum mechanical extensions. Software limits are not sufficient to demonstrate maximum extensions.
(
Asked by
18147
answered Sep 24th 25
)
Q17 Will SCORING ELEMENTS that leave the FIELD ever be returned to a DRIVE COACH?
Q:
In section 10.8 Other Logistics, it says - "SCORING ELEMENTS that leave the FIELD will be returned to the closest DRIVE TEAM member”. Per Table 10-1, a DRIVE COACH is a DRIVE TEAM member. Per G430, "DRIVE COACHES may not contact SCORING ELEMENTS, unless for safety purposes". Q1) If a DRIVE COACH is the nearest DRIVE TEAM member, would they be handed a scoring element, and would that force them to violate G430? Q2) Also, would someone busy driving be handed a SCORING ELEMENT?
A:
Please see [Team Update 03](https://ftc-resources.firstinspires.org/ftc/game/tu-03). If that does not answer your question, please rephrase and resubmit.
(
Asked by
10723
answered Sep 25th 25
)
Q18 G431, G432, G433: During match can you load ARTIFACTS into robot?
Q:
G431, G432, and G433 have rules for HUMAN PLAYERS.
Can a human player be in contact with an ARTIFACT while placing it in the ROBOT or must the player drop the ARTIFACT into the ROBOT such that the ROBOT and player are not in contact with ARTIFACT simultaneously?
A:
Note: Question/Answer references adjusted 11/13 to match TU10
If a DRIVE TEAM member enters a non-ARTIFACT -- including personal items such as safety glasses, accessories, or DRIVE TEAM badge -- onto the FIELD, a G433 MINOR FOUL applies. There is no violation for retrieving these items, although DRIVE TEAM members should take care not to violate G430, G431, or G432 while retrieving a non-ARTIFACT item from the FIELD. The DRIVE TEAM member should drop the ARTIFACT into the ROBOT such that the ROBOT and human are not both in contact with ARTIFACT simultaneously.
A DRIVE TEAM member, including one acting as a HUMAN PLAYER, that loads an ARTIFACT into a ROBOT such that the human, the ARTIFACT, and the ROBOT simultaneously contact each other is in violation of !G431 part B.
Tip: Make it obvious!
(
Asked by
19410
answered Sep 23rd 25
)
Q19 Allowed tools for human players
Q:
G432 prohibits DRIVE TEAM members from entering ARTIFACTS using a tool unless allowed under G302. Would they be allowed something like a clear plastic tube for guiding ARTIFACTS into the field? It is held by the DRIVE TEAM and A) it does not seem unsafe, B) it wouldn't be under 6ft in the air, C) it wouldn't communicate, D) being clear it wouldn't block visibility, and E) doesn't jam or interfere.
A:
Note: This Question/Answer has been edited as of TU10
No, the use of a tool is prohibited. As per TU03 and TU10 the references to G302 have been removed.
Please see [Team Update 03](https://ftc-resources.firstinspires.org/ftc/game/tu-03). If that does not answer your question, please rephrase and resubmit.
(
Asked by
10723
answered Sep 25th 25
)
Q20 Clarification on R105 regarding flexible extensions
Q:
R105 states that "During inspection, each team will be asked to show the ROBOT’S ... configurations at maximum mechanical extensions.", which includes flexible extensions. It's obvious to me that slides should be extended, and rollers should be spun, but flexible mechanisms seem less obvious. For example, if using a rubber band drum, should teams stretch the rubber band out to its limit, even if there is no reasonable way in-match for that motion to happen?
A:
Per !R105, any extension beyond the maximum expansion limit during ROBOT operation is considered a violation of this rule - including flexible extensions. A flexible item (such as a rubber band) that during normal ROBOT operation would not violate the expansion limit, but potentially could be pulled and deformed by an external source to exceed the limit would not be considered in violation of !R105.
Teams should be aware that ROBOTS must continue to comply with the expansion limits during the match as specified in !G414 and !G415. A ROBOT with a flexible item (such as a rubber band) that gets stretched past the expansion limit during a MATCH would be potentially be in violation of !G414 or !G415.
(
Asked by
10723
answered Oct 7th 25
)
Q21 Open gate during transition period
Q:
If a robot ends the autonomous period while opening the gate, but artifacts start releasing after the auto buzzer chimes (and before teleop begins), will the team get motif points? At the time of the buzzer, the artifacts would be at the location for the motif points, and the robot would not be in motion.
A:
ARTIFACTS that meet the criteria in 10.5.2 -- including that they are directly on the RAMP and retained by the GATE -- at the end of AUTO per 10.5 will be assessed for PATTERN points. If the GATE is opened at or before the end of AUTO, then the ARTIFACTS on the RAMP are not assessed for PATTERN points, as they are not retained by the GATE at the end of AUTO.
Additionally, the orange box of !G403 states that operating the GATE after the end of AUTO but before the start of TELEOP is a strategic violation of this rule and subject to !G211 violations.
(
Asked by
17036
answered Sep 24th 25
)
Q22 Human Player during Auto
Q:
Are human players allowed to interact with artifacts in their zone, without retrieving them, during the auto phase? (Are human players allowed to move the preset artifacts to a different location inside of the zone?)
A:
Note: This question/answer has been edited as of TU10
No, !G432-A states that DRIVE TEAM members may only retrieve ARTIFACTS from the FIELD or move ARTIFACTS within the FIELD during TELEOP. Moving the ARTIFACTS that are staged in the LOADING ZONE during AUTO would be a violation of this rule.
As a note, this question was asked before [Team Update 10](https://ftc-resources.firstinspires.org/ftc/game/tu-10) was posted. Team Update 10 has updates to the rule wording compared to when the question was asked.
(
Asked by
17036
answered Oct 7th 25
)
Q23 Both alliances in the same secret tunnel during auto
Q:
If a robot were to enter their secret tunnel during auto, and the opposing alliance is also attempting to enter the same secret tunnel, what penalties would be assessed according to G402 and G425?
A:
A MAJOR FOUL would be assessed to a ROBOT that contacts an opposing ALLIANCE'S ROBOT that is completely within the opponent side of the FIELD per !G402-A.
A MINOR FOUL would be assessed to the ROBOT in the opponent SECRET TUNNEL ZONE if contact is made with the opponent ROBOT per !G425.
(
Asked by
17036
answered Sep 24th 25
)
Q24 Pinning clarification
Q:
What qualifies as preventing the movement of an opponent robot for pinning? Does the robot being pinned have to be completely unable to move? Or stuck in the same rough location?
A:
!G422 states that a ROBOT is PINNING if it is preventing the movement of an opponent ROBOT by contact. This both requires contact from the PINNING robot and (as perceived by the referee) the PINNED ROBOT has its movement prevented. Once the PIN count starts the PINNED ROBOT may be able to move, but the PINNING ROBOT must meet the requirements in !G422 in order to stop the PIN count and avoid additional fouls.
As a reminder, we cannot comment absolutely on hypothetical scenarios. The ultimate decision would be determined by the referee at your event, with the final call made by the Head Referee.
(
Asked by
17036
answered Sep 25th 25
)
Q25 Does bouncing the ARTIFACT count as LAUNCHING?
Q:
In the glossary, LAUNCHING is defined as "shooting or throwing into the air". To bounce an ARTIFACT the game element is aimed towards the ground and not the air. Would bouncing be defined as LAUNCHING?
A:
We're unsure if this question is referring to ROBOTS or DRIVE TEAM members bouncing ARTIFACTS, but some changes were made in TU03. Please see [Team Update 03](https://ftc-resources.firstinspires.org/file/ftc/game/tu-combined). If that does not answer your question, please rephrase and resubmit.
(
Asked by
14380
answered Sep 30th 25
)
Q26 Endgame Expansion
Q:
During the endgame, does the allowable expansion stay relative to starting configuration as stated in R105? For example, If a robot tilts during endgame can it exceed the 18 inch width relative to the floor if it stays within the 18 inch width relative to the robots starting configuration?
A:
We believe !Q9 answers your question. If it does not, please rephrase your question and resubmit.
(
Asked by
16252
answered Sep 24th 25
)
Q27 ARTIFACT Scoring Counted for AUTO and TELEOP
Q:
In years past, a SCORING ELEMENT that was scored during AUTO and still present at the beginning of TELEOP was counted twice. Do ARTIFACTS scored during AUTO and still present at the beginning of TELEOP get scored again for TELEOP?
"10.5.1 ARTIFACT Scoring Criteria − An ARTIFACT that passes through the SQUARE and transitions directly to the RAMP is considered CLASSIFIED."
A:
As described in section 10.5 The determination of whether an ARTIFACT is CLASSIFIED or OVERFLOW is made as the ARTIFACT passes through the SQUARE. Assessment of ARTIFACTS as either CLASSIFIED or OVERFLOW occur throughout the MATCH and will be added to the score as they pass through the SQUARE. They will not be recounted again until they pass through the SQUARE additional times during the MATCH.
As a friendly reminder, rules from previous seasons don't apply to the DECODE game.
(
Asked by
18064
answered Sep 24th 25
)
Q28 Returning to base - Are We allowed to pick up our alliances robots?
Q:
When in endgame and trying to park in the base. Are we allowed to pick up our alliances robot to have both robots qualify for base points.
A:
Section 10.5.3 lists the scoring criteria required to qualify for BASE points. As long as the criteria is met by the ROBOT, the points will be earned. As indicated in the orange box, support for a (lifted) ROBOT can come through another (lifting) ROBOT to the TILE in the BASE ZONE for full or partial support to qualify for BASE points.
(
Asked by
31664
answered Sep 24th 25
)
Q29 Modifiying GoBilda Motor Gear
Q:
For our robot the team needs a 6000 rpm motor but we have only 1150 rpm ( 5203-2402-0005),
the obvious option is to build and external gear using two (ore more) wheels to increase the speed but the students wants to replace the inside of the original gearbox bi removing the gears of the planetary gear and replacing them with a 3d printed stem the connects the output shaft of the yellow jacket motor to the REX shaft.
As for R501 and R504 - A it is not so clear if such a change is legal or not
A:
The orange box on rule !R501 clarifies that legal motors may be used with or without any legal compatible gearbox (e.g. also satisfying !R303 part C and any other applicable rules).
(
Asked by
23644
answered Sep 25th 25
)
Q30 Is SRS Hub legal for 2025-2026 FTC DECODE
Q:
The SRS Hub is a sensor hub or coprocessor to aggregate sensor inputs. The manufacturer provides firmware. Under those conditions, the SRS Hub matches the requirement set in R702. The manual references explicitly the Digital Chicken Labs OctoQuad FTC Edition as an example of a legal device. According to Section 12, COTS items are commercially available to all teams. Ref: https://www.tindie.com/products/srsrobotics/srshub/
A:
Yes, this CUSTOM CIRCUIT (as defined by !R613) does not appear to violate any rules so long as all other rules pertaining to its use are followed (e.g. !R702, !R619, etc.).
(
Asked by
16481
answered Sep 24th 25
)
Q31 Can you clarify how to qualify for Leave points?
Q:
Rule 10.5.3 states "To qualify for LEAVE points, a ROBOT must move such that it is no longer over any LAUNCH LINE at the end of AUTO." Does this mean that a robot could move off of the launch line during AUTO then move back over a launch line to finish Auto and not qualify for LEAVE? Or does moving off of the launch line at any point during Auto qualify for LEAVE points?
A:
Per section 10.5 assessment of LEAVE scoring occurs at the end of AUTO. A ROBOT that moves off the LAUNCH LINE and then back so that they end AUTO over the LAUNCH LINE would not receive LEAVE points.
(
Asked by
8733
answered Sep 24th 25
)
Q32 Reprogramming vision coprocessors
Q:
Q1: Are teams permitted to use coprocessors such as the Orange Pi 3 with custom software such as PhotonVision https://photonvision.org/ installed for this year's vision challenges?
Q2: If custom coprocessors are not allowed, are teams allowed to modify Limelight 3A devices to install custom system-level software like PhotonVision?
A:
A1: No, the Orange Pi 3 is not a supported programmable vision coprocessor listed in !R703.
A2: You are only allowed to modify the Limelight 3A in accordance with manufacturer's recommendations (updating supplied firmware, etc). Performing actions such as adding/removing/modifying operating system software, application software, or performing hardware modifications not officially supported by Limelight makes the device no longer a Limelight 3A device and voids legality per !R703.
(
Asked by
12087
answered Sep 24th 25
)
Q34 Does the robot need to start all the way up against a wall at the beginning of the match?
Q:
Does the robot need to start all the way up against a wall at the beginning of the match?
A:
Per rule !G304 B, ROBOTS must be touching either its own ALLIANCE GOAL or the FIELD perimeter.
Note that the DEPOT is a LAUNCH LINE that the ROBOT can start over.
(
Asked by
31664
answered Sep 25th 25
)
Q35 Close gate from top?
Q:
The orange box after Rule G413 indicates that no closing force (i.e. pulling) should be applied to the gate. These two "closing force" and "pulling" are not the same thing. As it is legal to push the gate at the bottom to open it, would it not also be legal to push the gate above the fulcrum to apply closing force without "grabbing", "grasping", "attaching to", "becoming entangled with", or "suspending from" the gate as long as G418 is not deemed to be violated?
A:
Please see [Team Update 03](https://ftc-resources.firstinspires.org/file/ftc/game/tu-combined). If that does not answer your question, please rephrase and resubmit.
(
Asked by
27470
answered Sep 25th 25
)
Q36 Can an artifact be introduced onto another artifact such that it rolls off into the field?
Q:
G433(D)(i) states artifacts can be placed on the field by "directly placing the ARTIFACT into the LOADING ZONE." Q1: If the human player placed an artifact on top of another one already in the LZ so that it rolled off and out into the field, would this be allowed? It would not seem to violate part (B) because human player is not directly rolling the artifact. Q2: Would dropping onto the existing artifact be allowed (since "dropping" into robots is required to load them per the answer to Q18).
A:
Note: This question/answer has been edited based on TU10. Please see [Team Update 10](https://ftc-resources.firstinspires.org/file/ftc/game/tu-03) for revised wording on !G432 and !G433.
A1: The LOADING ZONE is defined as an infinitely tall volume bounded by the tape lines. Placing an ARTIFACT on top of another ARTIFACT qualifies as being placed into the LOADING ZONE. However, teams should be careful not to violate rule !G432.
A2: While it is difficult to comment on hypotheticals, teams should be careful not to violate !G432 while entering ARTIFACTS onto the field and while moving ARTIFACTS in the FIELD.
(
Asked by
25620
answered Oct 14th 25
)
Q37 Use of "Grip Sprays" or stick glue in regards to R205
Q:
A device we are considering using on the ROBOT is a wheel covered lightly with a thin layer of silicone stick spray and/or stick glue to increase grip with ARTIFACTS.
This system would leave a very small but noticeable amount of residue on ARTIFACTS and other parts of the field with prolonged contact; however, this residue would not be enough to delay field start or damage parts of the field, nor would such residue hinder the performance of other ROBOTS. Does this device comply with R205?
A:
A grip spray or stick glue that leaves residue on the ARTIFACTS or FIELD elements would be considered damaging the FIELD and would be a violation of rule !R205.
In addition, if the residue is left during the MATCH, rule !G407 would likely apply.
The residue left on the ARTIFACT may alter the ARTIFACTS interactions with FIELD elements, as well as other ROBOTS interacting with the ARTIFACTS, thus considering the ARTIFACTS damaged.
(
Asked by
30003
answered Sep 24th 25
)
Q38 What does G430 prevent?
Q:
I'm struggling to understand the purpose/intent behind G430.
Q1: Does it prevent (particularly student) DRIVE COACHES from using scoring elements to help setup the robot?
Q2: Does it prevent DRIVE COACHES from removing scoring elements from the robot, such as after the match is done?
Q3: Does this rule incentivize/allow drivers to attempt to tag the opponent's DRIVE COACH with an ARTIFACT during match setup, for 5 points per instance?
A:
Rules in section 11.4, including !G430, pertain to gameplay once a MATCH begins. !G430 prevents a DRIVE COACH from contacting SCORING ELEMENTS, unless for safety purposes, during the MATCH.
A1: No, if setting up prior to the start of the MATCH this would not be a violation.
A2: No, if removing after the end of the MATCH this would not be a violation.
A3: No. !G211 will apply to a DRIVE TEAM member if they are throwing ARTIFACTS at the DRIVER COACH from an opposing ALLIANCE before the MATCH starts. !G202, !G210, and !G211 will apply if this action occurs during the MATCH.
(
Asked by
12087
answered Sep 25th 25
)
Q39 Re-introduction of artifacts shot outside of field back into the match
Q:
A robot shoots an artifact that goes outside of the field perimeter. Q1: Can an alliance member (or a person on the field) retrieve the artifact and give it to the human player for re-introduction into the field? Q2: If yes, which alliance does the said artifact now belong to? Q3: If not, can we assume that artifacts that go outside of the field (by any means) can't be re-introduced into the match?
A:
A1: A DRIVER or HUMAN PLAYER may retrieve an ARTIFACT that has left the FIELD only if the ARTIFACT is within reach of that DRIVE TEAM member without them leaving the ALLIANCE AREA per !G428. ARTIFACTS that are not within reach of the DRIVE TEAM will be returned by FIELD STAFF to the closest available DRIVER or HUMAN PLAYER per Section 10.8.
A2: The ARTIFACT should then be in possession of the ALLIANCE nearest to where it left the FIELD and should be returned following !G430, !G432, and !G434.
A3: N/A
(
Asked by
23312
answered Sep 25th 25
)
Q40 ROBOTS Sending Artifacts to HUMAN PLAYER
Q:
Are these actions legal? 1) A robot outside a LAUNCH ZONE intentionally causes an ARTIFACT to roll (no LAUNCHING) to their own LOADING ZONE where their HUMAN PLAYER stops it and removes it from the field. 2) A robot in a LAUNCH ZONE LAUNCHES an ARTIFACT towards their own LOADING ZONE where their HUMAN PLAYER stops it and removes it from the field.
A:
We cannot comment absolutely on hypothetical situations. While there are no rules that specifically disallow these actions as described teams should be careful to read and follow !G416 for limitations around LAUNCHING and !G432 for limitations around DRIVE TEAM members retrieving and moving ARTIFACTS from the FIELD.
(
Asked by
19743
answered Sep 25th 25
)
Q41 HUMAN PLAYER Rearranging ARTIFACTS in LOADING ZONE
Q:
May a HUMAN PLAYER rearrange ARTIFACTS in their LOADING ZONE without removing the ARTIFACTS from the FIELD (subject to G431, G432, and G433)? If so, does the off-field storage limit affect this in any way?
A:
A DRIVE TEAM member may rearrange ARTIFACTS in their LOADING ZONE with restrictions listed in !G432.
ARTIFACTS held "out of play" in the LOADING ZONE by a HUMAN PLAYER is a violation of !G434.
Please see [Team Update 10](https://ftc-resources.firstinspires.org/file/ftc/game/tu-10).
(
Asked by
19743
answered Oct 7th 25
)
Q42 Confusion about mechanical locks and Endgame
Q:
11.4.2 G404 clearly states that we must hit pause on our driver station to stop power to the robot.
Q1:Robots are required to have mechanical extension limits, but what about after we extend? In the scenario that a robot expands upwards, and does not have a mechanical lock stopping the robot from falling down under its own weight, what should happen?
Q2: Can the refs allow those robots to stay powered, and then drive away from each other and then be paused and removed from the field?
A:
A1: !G404 states ROBOTS must no longer have powered movement after the end of TELEOP. Teams should consider this limitation while designing their ROBOTS especially while attempting to earn BASE points. Per section 10.8 “Once the MATCH is over and the Head REFEREE or their designee determines that the FIELD and FIELD STAFF are ready, they will signal for DRIVE TEAMS to stop their ROBOTS.” After teams have pressed stop on their controller, the robot may experience uncontrolled movement (“falling down”) unless there is a mechanical lock (like a ratcheting wrench/device).
A2: Teams must be prepared to remove their ROBOTS from the FIELD without being driven and additionally follow !G101 while retrieving ROBOTS from the FIELD. At the discretion of the Head REFEREE and FIELD Staff, some events may ask teams to re-enable and drive their robots to facilitate safe and timely field reset.
(
Asked by
18699
answered Oct 23rd 25
)
Q44 Blue robot over their gate, red robot in their secret tunnel - contact
Q:
If a blue robot is over the blue gate (not within red's secret tunnel), and a red robot is within their red secret tunnel, and contact occurs which team is penalized? G424 - Gate Zone and G425 Secret Tunnel both state "regardless of who initiates the contact"
A:
The red ROBOT will receive a MINOR FOUL for contacting blue while the blue ROBOT is in blue's GATE ZONE per !G424.
!G425 does not apply in this scenario, as red is in the red SECRET TUNNEL ZONE, and a ROBOT is not protected by !G425 in their own SECRET TUNNEL ZONE.
(
Asked by
13474
answered Sep 29th 25
)
Q45 High Speed Air Flow
Q:
Is the use of a motor powered ducted fan to direct a high speed flow of air in violation of Rule R207 (*No air power on the ROBOT)? If no "closed air devices" are used, is there any other rule that prohibits the use of directing air flow, assuming no other game or robot rules are violated?
A:
We believe the clarifications to !R207 as shown in [Team Update 05](https://ftc-resources.firstinspires.org/ftc/game/tu-05) answers your question. If it does not, please rephrase your question and resubmit.
Per !R207-B ROBOTS may not use any device which creates high-speed airflow.
(
Asked by
24079
answered Oct 9th 25
)
Q47 G404 and 10.5.3 Clarification | Spring Powered Release
Q:
We're not sure how to interpret G404 and 10.5.3 "Returned to Base" scoring criteria. Could you please clarify?
If a ROBOT has a mechanical system that causes a mechanism to release and therefore launch the ROBOT into the air when the STOP button is pressed at the buzzer, would the ROBOT violate G404, and would the ROBOT qualify for being fully returned the base, assuming the ROBOT becomes airborne and unsupported by the field during the buzzer via releasing the mechanism?
A:
The orange box on !G404 clarifies that movement due to inertia or gravity does not count as powered movement; in this case no violation has occurred. Furthermore, the second condition for BASE points defined in section 10.5.3 requires support (either partially or completely) by the TILE in the BASE ZONE - a ROBOT that is airborne and unsupported by the TILE cannot qualify for BASE points.
(
Asked by
30003
answered Sep 29th 25
)
Q48 G434: Do ARTIFACTS in DRIVE TEAM hand count towards storage limit?
Q:
G434: "...each ALLIANCE may not store more than 6 ARTIFACTS off the FIELD..."
Do ARTIFACTS in the DRIVE TEAM hands count towards the limit of 6 off the FIELD? When removing an ARTIFACT from the LOADING ZONE, at what point is a DRIVE TEAM member considered to have placed the ARTIFACT in storage (i.e. is it when lifted from the FIELD, held in hand outside of FIELD perimeter, or placed in the ALLIANCE AREA)?
A:
Keep in mind this question was posted before the answer to !Q5 was published.
We believe !Q5 answers your question.
Please see [Team Update 04](https://ftc-resources.firstinspires.org/file/ftc/game/tu-04). If that does not answer your question, please rephrase and resubmit.
(
Asked by
19410
answered Oct 6th 25
)
Q49 Modifying Gearboxes
Q:
Following on from question 29, we have a commercial legal gearbox for a legal DC motor and we want to transform it (only mechanically) to a new gear ratio (1:1 in our case). Is that allowed per the R501 orange box?
A:
Yes. !R501 permits legal motors to be used with or without included gearboxes, and teams may also use any gearbox (even custom-made or custom-modified gearboxes) with the motor if the new gearbox does not violate any other rules (i.e., !R205, !R301, etc)
(
Asked by
23644
answered Oct 7th 25
)
Q50 G418 Clarification
Q:
If an ARTIFACT was to be released from the RAMP by a ROBOT opening their GATE, and then the ROBOT was to contact the same ARTIFACT before it contacts the floor, with it contacting another ARTIFACT that is on the RAMP at the same time, would this violate rule G418, or any other rule?
A:
If the ARTIFACT contacted by the ROBOT is not on (supported by) the RAMP and is not CONTROLLED (fully supported or being moved by the ROBOT in a preferred direction) by the ROBOT, then G418 does not apply for the ARTIFACT contacted by the ROBOT or the ARTIFACT still on the RAMP under !G418.
It is unclear if any other rules are violated in this scenario, such as !G408 or !G425.
(
Asked by
23849
answered Oct 6th 25
)
Q51 Can you place the cardboard box into the field?
Q:
Can you place the cardboard box that contains the preloads into the field? What rules does the human player have to follow regarding this box?
A:
Please see [Team Update 10](https://ftc-resources.firstinspires.org/file/ftc/game/tu-10).
Placing the ARTIFACT tray onto the FIELD is not allowed per !G433.
(
Asked by
14380
answered Oct 30th 25
)
Q52 Is the robot able to bounce outside the launch zone?
Q:
If bouncing and launching are 2 different things. Is the robot able to bounce outside the launch zone by aiming the Artifact downwards or at a lower trajectory, one which would never enter the goal?
A:
LAUNCHING is defined in section 16 as shooting or throwing into the air. This is regardless of the direction the SCORING ELEMENT is shot into the air (including down).
Based on dictionary definitions, "bouncing" occurs when the ARTIFACT strikes a surface (such as the TILES) and rebounds. The "bouncing" is a subsequent reaction to an initial velocity imparted on the ARTIFACT that was initiated by gravity (dropping/falling), by force (LAUNCHING), or by a combination of force (LAUNCHING) and gravity (falling).
If the initial velocity derives from the ARTIFACT being dropped or falling, no LAUNCHING has occurred, even if "bouncing" occurs during later ARTIFACT motion. If the ROBOT imparts velocity on the SCORING ELEMENT through the air in any direction, it has been LAUNCHED, regardless of subsequent reactions such as "bouncing."
A ROBOT that LAUNCHES ARTIFACTS outside a LAUNCH ZONE or while not overlapping a LAUNCH LINE is subject to !G416 violations.
(
Asked by
14380
answered Oct 6th 25
)
Q53 Does G421 apply to your alliance partner during endgame?
Q:
G421 states no deliberate tipping or attaching to other robots. Does this apply to your alliance partner to ensure the base park in endgame?
A:
No, !G421 only applies when a ROBOT deliberately attaches to, tips, or entangles with an opponent ROBOT.
(
Asked by
14380
answered Oct 6th 25
)
Q54 Definition of reoriented robot
Q:
Should a robot's orientation be measured based on the orientation of its chassis and wheels? If so, if the robot's chassis is rotated 90º to the right, then its orientation will rotate with that, correct?
(As pertaining to the subject of Q9)
A:
Yes, per !R105 sizing constrains are relative to the ROBOT based on the initial STARTING CONFIGURATION. If a ROBOT rotates itself relative to the STARTING CONFIGURATION the expansion limits also rotate with the ROBOT.
(
Asked by
17036
answered Oct 7th 25
)
Q55 Horizontal limits during the last 20 seconds of the game.
Q:
Can our robot exceed the 18 inch horizontal limit during the last 20 seconds of the game?
A:
No. !G414 horizontal expansion limits are enforced the same throughout the entire MATCH.
(
Asked by
13217
answered Oct 6th 25
)
Q56 Using an april tag on team shirt design
Q:
Our team wants to use an april tag on their team t-shirt design. The april tag id wouldn't be in the same family of any the game element ids. We are thinking the design would be on the rear of the shirt and so wouldn't be visible while the players are facing the field. Would there be any rule or judgement against this?
A:
!G302 limits what can be brought or worn to the FIELD. A shirt with an AprilTag potentially could interfere with sensing capabilities of ROBOTS and, if worn to the FIELD, would be considered a violation of !G302-E.
(
Asked by
17230
answered Oct 7th 25
)
Q57 ROBOT SIGNS indicate your ALLIANCE
Q:
Rule R402 D mentions that "folds" are allowed, but it does not provide specific details about the permissible type or angle of a fold. Would it be legal to use a single panel with a slight inward bend of approximately 150 degrees, as long as the portion displaying the number and alliance color fully meets the size and visibility requirements? If bending is allowed, can the entire bent panel be considered a single continuous panel?
A:
As long as the ROBOT SIGNS adhere to the rules within [Section 12.4](https://ftc.game/cm-html#_Toc210200121), there is no requirement that the physical backing that contains the ROBOT SIGN be planar.
However, all ROBOT SIGNS must meet the visibility requirements as outlined in the orange box of !R401 and each sign should be approximately planar to ensure INSPECTORS and FIELD STAFF agree it meets the visibility requirements (e.g., determining signs are 90 degrees apart).
(
Asked by
25538
answered Oct 9th 25
)
Q58 Can artifacts handled by a robot extend outside of the 18”x18”x18” limit during a match?
Q:
R101 states that a “pre-loaded SCORING ELEMENT may extend outside the starting size constraint.” This of course is at the match start. We find nothing in the Game Manual to suggest that artifacts are not permitted to extend outside of the 18”x18”x18” limit during a match and while being handled (and/or possessed) by a robot. Is this a correct interpretation of the rules?
A:
Yes, this interpretation is correct. SCORING ELEMENTS are not considered part of the ROBOT per the definition of ROBOT section 16 and are not included as part of that STARTING CONFIGURATION in !R101 and the expansion limits in !G414 and !G415.
(
Asked by
13643
answered Oct 6th 25
)
Q61 Shooting ARTIFACT inside GOAL
Q:
If a ROBOT was to shoot an ARTIFACT through the top of the triangle shaped gap between the corrugated plastic part of the CLASSIFIER and the lower part of the GOAL, under the metal beams of the GOAL, causing the ARTIFACT to enter the lower part of the GOAL, getting it stuck there, would there be any penalty involved?
A:
If this action is deemed deliberate, it is a violation of !G405. If this action is not deliberate, no rules have been violated.
The ultimate decision on if this is deliberate would be determined by the REFEREE at your event, with the final call made by the Head REFEREE.
(
Asked by
23849
answered Oct 6th 25
)
Q62 Clarification on G402 vs. G426 Interaction During Autonomous
Q:
During AUTONOMOUS, if a Red ALLIANCE ROBOT crosses the FIELD into the Blue Aliiance's side of the field, enters the Red ALLIANCE’s LOADING ZONE, and contact occurs between two ROBOTS, Red and Blue, inside that zone, which rule applies? Does the Red Aliiance recieve a Major Foul for violating G402 and the Blue Alliance recieves a Minor Foul for violating G426, or only the Red Alliance recieves a Major Foul for G402 since Red initiated the illegal interaction?
A:
A MAJOR FOUL would be assessed to the red ALLIANCE ROBOT that contacts a blue ALLIANCE ROBOT that is completely within the opponent side of the FIELD per !G402-A.
A MINOR FOUL would be assessed to the blue ALLIANCE ROBOT in the opponent LOADING ZONE if contact is made while either ROBOT is in the opponent's LOADING ZONE, regardless of who initiates contact per !G426.
(
Asked by
22993
answered Oct 7th 25
)
Q63 Artifacts in the alliance area
Q:
There were six pre-staged artifacts (4 purple, 2 green) in the Alliance Area at the beginning of the game. Can the team maintain a different color composition during the tele-ops, for example, 6 purple and zero green?
A:
Yes. There are no rules that regulate color composition of the 6 ARTIFACTS out of play during the MATCH. TEAMS should make sure to follow !G434 for limitations of out of play ARTIFACTS during the MATCH.
(
Asked by
369
answered Oct 7th 25
)
Q64 Legal gamepad repairs
Q:
R903 implies that gamepads must be "electrically unmodified", but does not specify what that means. What kind of repairs may be performed on controllers without violating R903?
For example, if a PS4 controller's Micro USB port breaks, can it be replaced with a new identical port? What about a third-party replacement port? What about a different kind of port, such as USB-C?
A:
Making a repair to a controller such that is identical in performance and specification would not be considered a modification to electronics. Changing a port from Micro USB to USB-C would be considered a modification to the electronics and would be disallowed per !R903.
(
Asked by
12087
answered Oct 15th 25
)
Q65 Preloading robots with corresponding sequence
Q:
Can you preload the robot with the color sequence matching April Tags for Automn? It is not clear when does the April Tag announces the color sequence if the Teams could preload the balls in the according color sequence.
A:
No. Per Section 9.6, the OBELISK is randomized by the FIELD STAFF after the DRIVE TEAM has setup for the MATCH (!G304) which will determine which face of the OBELISK will face towards the FIELD. It is a violation of !G401 if DRIVE TEAM members interact with a ROBOT or OPERATOR CONSOLE after FIELD STAFF have begun the randomization process.
(
Asked by
8487
answered Oct 7th 25
)
Q66 Regarding Q52 at what point does outtaking become launching
Q:
In Q52 LAUNCHING is defined in section 16 as shooting or throwing into the air. This is regardless of the direction the SCORING ELEMENT is shot into the air (including down). Does the direction in this definition make outtaking with high speed illegal as it projecting horizontally across the ground
A:
Please see [Team Update 09](https://ftc-resources.firstinspires.org/file/ftc/game/tu-combined).
Outtaking such that an ARTIFACT is propelled more than a short distance from the ROBOT is considered LAUNCHING by the definition of LAUNCHING in [Section 16](https://ftc.game/cm-html#_Toc212718378).
(
Asked by
14380
answered Nov 6th 25
)
Q67 How do reorientations to starting configuration impact R105 and G414?
Q:
What if the chasis (i.e. all 4 wheels) aren't on the ground when in the starting position? Is it just that a robot at maximum extension and in its starting configuration needs to fit inside the 18" cube? If a robot can tilt so the chasis is at an angle at starting configuration, is maximum extension measured at that orientation? Therefore, if the robot fits in the sizing cube at that orientation then it passes R105 and G414, even if it is over 18" when it lowers all 4 wheels to the floor to move
A:
A ROBOT that has a STARTING CONFIGURATION that is different than the orientation that is used for the rest of the MATCH (e.g., tilted at an angle) could potentially have a dimension that measures longer than 18 in. when measured parallel to the TILES and still be in compliance with !G414.
With that being said, keep in mind that there are multiple rules that the ROBOT needs to follow regards to ROBOT size, extensions, and STARTING CONFIGURATION.
Per !R101, the STARTING CONFIGURATION is the physical configuration in which a ROBOT starts a MATCH.
Per !R102, in the STARTING CONFIGURATION ROBOTS must be fully self-supported.
!R105 states that the sizing constraints are based on the initial STARTING CONFIGURATION.
Per !R105, during the inspection process the team will be asked to show the ROBOT in it's STARTING CONFIGURATION and at maximum mechanical extensions (measured based on that STARTING CONFIGURATION) to show that it meets the criteria listed.
We cannot rule absolutely on hypothetical ROBOT designs, and the final decision as to legality of a particular ROBOT lies with the Lead ROBOT Inspector (LRI) at each event.
(
Asked by
27470
answered Oct 15th 25
)
Q69 Does the extended 4 bar odometery pods count to your sizing box?
Q:
The rules states you can’t be outside your 18 inch sizing box during the start of the match. As the odometry pods are mechanically being stopped from expanding by the floor. During inspection does the 4 bar odometry extension count to your 18 inches or 38 inches extension at endgame?
A:
Under !R101 and !R102, the ROBOT is inspected for size constraints based on its STARTING CONFIGURATION. The ROBOT'S STARTING CONFIGURATION is the physical configuration in which it starts the MATCH. If, in this position, the odometry pod(s) rest on the floor such that the weight of the ROBOT and the normal force of the floor cause the odometry pod(s) to contract, this is the point at which !R101 is inspected. Provided the ROBOT is within the 18 inches at this point, it is compliant with !R101.
Note that if the odometry pod(s) expand, e.g., due to the ROBOT changing orientation, the ROBOT is still subject to in-MATCH sizing constraints per !G415.
(
Asked by
14380
answered Oct 14th 25
)
Q70 Inspire Awards
Q:
Rule A214 states that you can only win ONE first place Inspire Award in qualifying tournaments. Does that mean if you win first place Inspire at your qualifying tournament you CANNOT win a first place Inspire at the next levels of advancement which would be a state championship or a World Championship?
A:
No, the team would still be eligible to win at the next levels of advancement.
!A214 only restricts a team that wins 1st place Inspire Award at a League Tournament (LT) or Qualifying Tournament (QT) from winning at additional League Tournaments (LT) or Qualifying Tournaments (QT). It does not restrict a team from winning at the next levels of advancement such as a State or Regional Championship, or the *FIRST* Championship.
(
Asked by
12682
answered Oct 15th 25
)
Q71 Clarification on Award considerations
Q:
The game manual says outreach events done after January 1, 2025 are eligible for judging consideration. Does that mean if your season last year extended past January 2025 due to advancement to your state or the FIRST Championship those outreach events done before those competitions can be used as outreach events for the Decode season?
A:
Yes. Outreach done after January 1, 2025 is considered part of the current DECODE season regardless of whether a team competed in additional events after January for the previous season.
(
Asked by
12682
answered Oct 15th 25
)
Q72 Pushing out of LAUNCH ZONE while shooting?
Q:
If a team is about to shoot at the goal, but is pushed out of the LAUNCH ZONE right before the ARTIFACT is released from the robot (in such a way that the players cannot react in time to prevent launching), does this incur a G416 penalty on the shooting alliance? Or would this incur a G210 penalty on the pushing alliance for forcing the shooting alliance to break rule G416.
A:
We cannot comment absolutely on hypothetical scenarios. The ultimate decision would be determined by the REFEREE at your event, with the final call made by the Head REFEREE.
Defense is not illegal. Offensive ROBOTS are responsible for their LAUNCHED ARTIFACTS and should always strive to LAUNCH ARTIFACTS in compliance with !G416.
For !G210 to be called, the pushing action must be perceived by the REFEREE to be "clearly aimed at forcing the opponent ALLIANCE to violate a rule." If the pushing action was determined by the REFEREE to not be a violation of !G210, then a !G416 would be called on the pushed ROBOT.
(
Asked by
19410
answered Oct 14th 25
)
Q73 Is faux leather allowed?
Q:
Is faux leather permitted, as it is not derived from animals?
A:
Yes. Faux leather is not considered an "animal based material" disallowed by !R203-J and is allowed on the ROBOT as long as it is used in a way that does not violate any ROBOT construction rules.
(
Asked by
30686
answered Oct 14th 25
)
Q74 Do visible marks on tiles constitute R201 damage to Field Tiles?
Q:
Can you provide clarity on the threshold for damage to a floor tile.
Scenario: Our team entered an a robot in an official scrimmage with custom traction wheels. During play the traction wheels left visible scuff marks on the foam tiles. Field staff (FTA & Referee) closely examined the marks and provisionally allowed the robot to continue play as no field tape was damaged, no foam was being removed from the tiles and no wheel material was being deposited without comment on tournament legality
A:
We cannot comment about all hypothetical situations. Small, occasional markings on the TILE are permissible. However, routine marking on the TILE, any marking that in the judgement of the REFEREE changes the gameplay properties of the TILE, or any markings on the TILE that resemble taped lines may be considered FIELD damage under !G412.
(
Asked by
11308
answered Oct 14th 25
)
Q75 G421 Clarification
Q:
Robot A drives into Robot B. A has a wedge mechanism that allows them to slightly tip B by a few degrees, allowing A to push B easier; B has less contact between their wheels and the ground for the wedge on A has lifted them slightly up. After A has backed off, B is able to drive freely. Is this a violation of rule G421; B is able to drive properly and the definition of "tip" is unclear in the Game Manual, so would this small tip count as a "tip" in the Game Manual, specifically in Example A?.
A:
We cannot comment absolutely on all hypothetical scenarios and the ultimate decision will be made by the Head REFEREE at the event.
!G421 prevents deliberately tipping an opponent ROBOT, regardless of the amount of tipping. Some tipping is expected during normal ROBOT-to-ROBOT gameplay and will not be penalized under !G421. However, any efforts to deliberately tip an opponent ROBOT, regardless of if the ROBOT fully tips over, are in violation of !G421. A ROBOT design that includes features that are perceived to aid in tipping other ROBOTS will be included in factors the Head REFEREE uses to determine if tipping that occurs on the FIELD is deliberate.
If the tipping is CONTINUOUS, the MAJOR FOUL and RED CARD violation clause would apply.
(
Asked by
23849
answered Oct 15th 25
)
Q76 Are external monitors permitted?
Q:
Is using an external HDMI monitor, powered over the 5 volt connection and connected to the control hub HDMI port, permitted during a match?
Screens have been banned in previous years, but I can find nothing banning them this year.
A:
Yes, External HDMI monitors are a CUSTOM CIRCUIT as defined by !R613, and must follow rules for CUSTOM CIRCUITS (namely !R613, !R618, !R619, and so on).
(
Asked by
12087
answered Oct 15th 25
)
Q77 Launch lines
Q:
Does a robot need to be over a launch line or in the launch zone to score an artifact? This seems to be implied, but not specifically stated.
A:
Per !G416, a ROBOT must be inside a LAUNCH ZONE or overlapping a LAUNCH LINE to LAUNCH an ARTIFACT.
(
Asked by
27609
answered Oct 14th 25
)
Q78 Transitively touching artifacts on the ramp when intaking?
Q:
After opening the red gate, intaking artifacts from the secret tunnel opens the red robot to penalties from G425. But, does intaking artifacts from the floor near the gate also open the robot to violations of G418 if the artifact they touch is touching an artifact which is touching an artifact that is still on the ramp? Or does the transitive property only occur once such that the robot only violates G418 if they are intaking an artifact that is directly touching an artifact still on the ramp?
A:
We cannot comment absolutely on hypothetical scenarios. The ultimate decision would be determined by the referee at your event, with the final call made by the Head referee.
!G418 states ROBOTS may not contact ARTIFACTS on a RAMP - either directly or transitively through a SCORING ELEMENT CONTROLLED by the ROBOT. There is no violation for touching (while not CONTROLLING) an ARTIFACT which is touching another ARTIFACT on the RAMP.
(
Asked by
27470
answered Oct 28th 25
)
Q79 Is taking the encoder off of a motor permitted?
Q:
Is it permitted to remove the encoder from a motor, to reduce the space it takes up?
Or, to rephrase: is the encoder part of the motor that must not be electrically modified, or is the encoder its own part that can be independently modified like a gearbox?
A:
No. Removing the encoder from a motor is not an allowed modification per !R504.
(
Asked by
12087
answered Oct 15th 25
)
Q80 What is the acceptable limit for forcing an opposing alliance robots into a penalty area?
Q:
The orange clarification box in rule G210 gives the following example of forbidden behavior: A blue alliance robot pushing a red alliance robot from “far away” (more than one tile distance away) into the blue alliance loading zone. Q1. What if the red robot is caught nearby, say within half a tile of the blue loading zone? Q2. What if pushing the red robot is the best way to get to artifacts or the loading zone? Q3. If either Q1 or Q2 is OK, does G210 mean that neither alliance gets a penalty?
A:
A1: The described scenario does not meet the threshold for a !G210 violation. Red would be assessed a !G426 violation. However, the ultimate decision would be determined by the REFEREE at your event, with the final call made by the Head REFEREE.
A2: The "best way" is subjective: the quickest and easiest path for a ROBOT to travel around the FIELD may result in violations for that team. If a blue ROBOT pushes the red ROBOT from “far away” (more than one TILE distance away) into a blue protected ZONE such that it intentionally forces red to violate !G424, !G425, !G426, or !G427, then a !G210 violation has occurred by blue. Blue should consider potential rule violations in determining the "best way" to move around the FIELD.
Note: If red and blue ROBOTS contact in the blue LOADING ZONE, a violation is either called on red for !G426 or a violation is called on blue for !G210 -- intentionally forcing red to violate !G426 and as part of the !G210 violation, there is no !G426 penalty assessed on red. A !G210 violation requires the forcing team to receive a penalty. There is no "no call" scenario.
(
Asked by
24664
answered Oct 30th 25
)
Q81 Does OpMpde need to be stopped before the robot is retrieved at the end of TeleOp?
Q:
Per Section 10.8, page 95, of the competition manual, at the end of a match referees "will signal for DRIVE TEAMS to stop their ROBOTS, and to initiate FIELD reset and DRIVE TEAMS to retrieve their ROBOTS." Rule G101 alludes to a similar order, of stopping the opmode then collecting the robot. Is this reading of the rules correct, or can teams stop the OpMpde as they are collecting their robot (e.g., holding the chassis at a raised position for BASE to stabilize it as motor power is cut)?
A:
We believe !Q42 answers your question. If it does not, please rephrase your question and resubmit.
(
Asked by
18438
answered Oct 28th 25
)
Q82 LED Panel powered by USB
Q:
Can we use these LEDs on our robot: https://a.co/d/dwpndOZ
We plan to power them with this: https://a.co/d/2Vz3KoE
We think that it is legal because:
• It is powered via USB
• It does not use a wireless signal (We use Bluetooth to program it. But it will not be connected to anything wireless during the day of competition.)
• Its USB battery pack will remain electrically isolated from the ROBOT power systems.
• We will not have any lights flash at 2Hz.
• We will be able to turn the entire thing
A:
As long as Bluetooth is not used with this device within the competition venue (as you've indicated), this device and use-case does not seem to violate any Competition Manual rules.
(
Asked by
25717
answered Oct 30th 25
)
Q83 How to earn Goal RP
Q:
We just wanted to confirm that a team earns the Goal RP by having a certain NUMBER of artifacts pass through the square, not by earning a certain number of POINTS scored by artifacts passing through the square, correct? The Movement and Pattern RPs both are earned by scoring a certain number of points which is why we're wanting confirmation.
A:
This is correct, and is described in the DECODE points values table 10-2 in section 10.5.4 in the Competition Manual.
(
Asked by
26828
answered Oct 28th 25
)
Q84 What can we do if balls stuck on the ramp
Q:
Today in the practice, we saw balls stuck before square. No matter how we hit the goal, the ball won't get loose. Any ball into the goal will just come out from opening because previous ball stuck there.
https://postimg.cc/vgDHJSwQ
1. Can we ask for replay because field setup issue, if this happens in real match?
2. Can we push the goal wall there (as long as it does not damage the wall)
3. Can we shoot another ball aiming the stuck ball directly, to unstuck it?
A:
Please refer to [Team Update 9](https://ftc-resources.firstinspires.org/ftc/game/tu-09) which references the new [Field Mitigation Guide](https://ftc-resources.firstinspires.org/ftc/archive/2026/field/field-mitigation-guide) and updated [Field Acceptance Checklist](https://ftc-resources.firstinspires.org/ftc/archive/2026/field/field-check).
These resources provide criteria to help ensure FIELD consistency and guidance on how events should react to this type of FIELD behavior. It also provides guidance on how FIELD STAFF can determine whether the situation would be considered an ARENA FAULT at an official tournament, and whether it could result in a MATCH replay per !T301.
If that does not answer your question, please rephrase and resubmit.
(
Asked by
21229
answered Nov 6th 25
)
Q85 What is the tolerance for ARTIFACTS?
Q:
The game manual states that all ARTIFACTS are 5 inches, but after a bit of use, some of our ARTIFACTS are now 4.9 or 4.8 inches. What is the tolerance for an acceptable ARTIFACT?
A:
Please refer to TU9 which highlights an updated specification for ARTIFACTS in Section 9.9 of the Competition Manual:
```ARTIFACTS are not perfectly spherical and may vary in size. TEAMS should plan for this variation when designing their ROBOTS. Based on the specifications provided by the manufacturer, ARTFACTS are specified to be 4.9 in +/- 0.25 in. (12.45 cm +/- 0.65 cm) in diameter at the mold seam.```
Note that the inspection criteria listed in the [Field Acceptance Checklist](https://ftc-resources.firstinspires.org/ftc/archive/2026/field/field-check) which defines whether an ARTIFACT is "in spec" for official DECODE gameplay and that this does not include a diametral measurement.
As described in Section 9.9, each ARTIFACT must be either P/N (am-3376a_purple) or (am-3376a_green) which are distributed in the official *FIRST* Tech Challenge DECODE Game Sets and sold individually at AndyMark.com
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Asked by
23224
answered Nov 6th 25
)
Q88 Intaking from bottom of the ramp
Q:
Is holding the gate open while intaking the balls that exit the ramp legal?
Here is an example
https://youtu.be/qY7nAq1o-VQ?si=GqcoEH_QKoRhYkNu&t=56
A:
There are no rules directly preventing this strategy. However, a ROBOT operating their own GATE and then intaking ARTIFACTS from within the opponent's SECRET TUNNEL ZONE is at risk of violating G425 if they contact an opponent ROBOT regardless of who initiates contact.
(
Asked by
23641
answered Oct 28th 25
)
Q89 GATE opened by opposing alliance
Q:
Situation: BLUE robot opens RED GATE. There is a pattern of behavior within the match and in other matches. Q1: G417 gives 15 major foul points and PATTERN RP to RED. G418 also describes removing ARTIFACTS from the RAMP. Does G418 apply? Q2: If the RAMP is full, the 18 PATTERN points are more than G417 FOUL points for RED, and 3 RP for a win are more than 1 PATTERN RP. The imbalance favors BLUE, and more so for playoff matches. When would G211 apply? Q3: How do teams alert refs within the match?
A:
A1: Yes. !G418 also applies to a ROBOT removing ARTIFACTS from the opponent's RAMP via any method (e.g., opening the GATE)
A2: If the RAMP is full of ARTIFACTS (9 ARTIFACTS) when a blue ROBOT opens the red GATE, and all ARTIFACTS that were on the RAMP when the GATE was opened are removed from the RAMP due to blue's actions, then a !G417 MAJOR FOUL and 9 !G418 MAJOR FOULS (10 total MAJOR FOULS) are assessed to blue and PATTERN RP is awarded to red per !G418-B.
(
Asked by
19502
answered Nov 6th 25
)
Q90 A214 Clarification
Q:
A214 states that a team can only win first place inspire once per season at qualifying tournaments. If a team wins inspire but does not qualify for advancement this would be detrimental to future qualification. In this case could a team choose to opt out of winning an award?
A:
Teams may not opt out of award consideration after the Structured Interviews have begun at the event. Teams who wish to opt out of award consideration must notify the event director before the Structured Interviews have begun at the event.
(
Asked by
7420
answered Nov 6th 25
)
Q91 Engineering Portfolio Page Limit/Cover Page
Q:
Most portfolios are submitted in a binder with a cover/insert that is not counted towards the page limit. If we want to print/bind our portfolio as a magazine: Q1.) Can 11x17 paper be used if folded in half to make 4 pages (front/back), rules call out only 8.5x11/A4 paper is allowed. Q2) Would the magazine outer page be counted as the portfolio cover page (which should then include the table of contents), or can the magazine cover page be treated as a binder cover?
A:
Please see [Team Update 10](https://ftc-resources.firstinspires.org/file/ftc/game/tu-10).
A1: Yes. !A201 has been adjusted to allow teams to use 11" x 17" or A3 Paper for their PORTFOLIO provided it is folded to create 8.5" x 11" or A4 size, in a magazine style format.
A2: In this example, the team would use 4 sheets of 11" x 17" or A3 paper to make up 16 pages in the PORTFOLIO. The first page is used as the cover sheet. The remaining 15 pages would contain PORTFOLIO content.
(
Asked by
10136
answered Nov 13th 25
)
Q92 Servo Encoder Wire "4th Wire" Modifications
Q:
Is it legal to modify a standard 3 wire servo (i.e. GoBilda/Rev/AndyMark) to add a 4th wire encoder feedback, similiar to what is offered standard on the Axon servos? R504.B references "connectors or splices to additional wiring may be added". It's not modifying the performance of the servo, which R504 seems to be based around, its just reading the encoder feedback signal.
A:
Unless the manufacturer themselves endorse this and provides explicit written documentation on how to modify the servo to perform this exact result - and the team can show these manufacturer instructions to an inspector - this would violate !R504 part C.
(
Asked by
10136
answered Oct 30th 25
)
Q94 Inspection of Vertical Limits
Q:
In R105, the rule states “ROBOTS must show their maximum mechanical extensions during the inspection process....” The example mentions horizontal limits. During inspection, must we also demonstrate a mechanical limit to extend no more than 38” vertically? For example, if a robot is using rails for end game, the team should raise the robot on the rails mechanically and show a limit that prevents total height beyond 38”.
A:
Yes, ROBOTS must show all of their mechanical extensions during the inspection process to show compliance with both horizontal and vertical expansion limits outlined in !R105.
(
Asked by
17062
answered Oct 30th 25
)
Q95 Connectors allowed
Q:
I want to use a lever/Wago type connector to distribute the 12V power from the main switch to the control hub and a blinkin, is it allowed?
A:
There are no rules that dictate a prescribed method of power distribution along the 12V power bus. Dual-Rail distribution blocks like the [REV XT30 Power Distribution Block](https://www.revrobotics.com/rev-31-1293/), the [goBILDA XT30 Power Distribution Board](https://www.gobilda.com/xt30-power-distribution-board-xt30-input-8-x-xt30-outputs/), the [Studica FTC Power Block](https://www.studica.com/studica-robotics-brand/ftc-power-block), or the [AndyMark XT30 Power Distribution Block](https://andymark.com/collections/fuses-breakers-distribution/products/xt30-power-distribution-block) (among others) are recommended for most teams since they use a common connector to other ROBOT components, but Split-Bus distribution systems such as the [WAGO 221 Series LEVER-NUTS](https://andymark.com/products/wago-221-series-lever-nuts-compact-splice-connectors) are perfectly acceptable (when used correctly) for custom ROBOT wiring.
(
Asked by
19194
answered Oct 30th 25
)
Q96 10.5.3 ROBOT Scoring Criteria clarification / self-tilting robot?
Q:
Under rule 10.5.3 ROBOT Scoring Criteria, if a robot leans back onto a support, like a horse, but the two wheels and the additional support are all within the boundary, would this qualify as fully supported/returned to base for 10 points? Or does the entire robot need to fit within the boundary from looking above? I understand from a previous answer that one team's robot is allowed to touch/lean on the alliance partner's robot as long as it isn't pushing it out of the box.
A:
BASE ZONE scoring is decided by where the ROBOT is supported by the TILE. If the ROBOT is fully supported by the TILE in the BASE ZONE, directly or transitively through any other means, it scores as "fully returned". The ROBOT does not need to be fully contained within the volume above the BASE ZONE, i.e., when viewed from above, it may extend beyond the BASE ZONE.
(
Asked by
26553
answered Oct 30th 25
)
Q97 May I split my Team Numbers?
Q:
I don't have a solid 6.5 inches on the sides of my robot to mount my numbers due to a protruding mechanism on each side. May I split the four digits on two panels, provided their total length is greater than 6.5"?
A:
No, splitting the digits of a team number onto two partial ROBOT SIGNS is not allowed.
!R401 outlines the minimum required number and placement of ROBOT SIGNS used on a ROBOT.
More relevant to your question: !R402 and !R403 outline the attributes of a legal ROBOT SIGN. This includes the requirements for each individual ROBOT SIGN and specifies that each contains the team number.
(
Asked by
5618
answered Nov 6th 25
)
Q98 Are both human players from both alliance teams allowed to participate during matches?
Q:
Rule 10.2 states that a drive team includes a human player (student wearing a drive team badge). Rule 10.3 and 10.3.2 describe both drive teams taking their place in the corresponding alliance area.
At competition our designated drive team human player was instructed to leave the alliance area by the referees. They were further instructed that only one human player from each alliance was permitted to interact with scoring elements (artifacts) during a match.
We can not find any related rules.
A:
Per Sections 10.2 and 10.3.2, each team's DRIVE TEAM may consist of up to 1 DRIVE COACH and up to 3 STUDENTS acting as DRIVER or HUMAN PLAYER. Both teams in an ALLIANCE may bring 4 people to the ALLIANCE AREA for a total of 8. All DRIVE TEAM members that are not DRIVE COACHES may fulfill the role of HUMAN PLAYER at some point during the MATCH. In other words, any of the up to 6 people who are not the DRIVE COACHES may do the HUMAN PLAYER role as there is no distinction between DRIVER and HUMAN PLAYER.
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Asked by
30444
answered Nov 6th 25
)
Q99 Clarification on "inside the base"
Q:
10.5.3 ROBOT Scoring Criteria orange box reads "The TILE in the BASE ZONE is the flooring surface bounded by the outside edge
of the tape defining the BASE ZONE" Does this mean all areas inside the most outer edge of the tape is considered "inside the base zone" ? Example a robot parks in the base and all four wheel make contact with the inside edge of the tape.
A:
Yes. The ROBOT described would score as fully returned to BASE.
(
Asked by
20182
answered Nov 6th 25
)
Q100 Can a team preload three artifacts of the same color at the start of the game?
Q:
Can a team preload three artifacts of the same color at the start of the game?
A:
A team may pre-load 3 purple ARTIFACTS in their ROBOT but is unable to pre-load 3 green ARTIFACTS.
Per Section 10.3.1, each ROBOT may be pre-loaded with up to 3 ARTIFACTS that start in their own ALLIANCE AREA. 6 ARTIFACTS (4 purple and 2 green) start in each ALLIANCE AREA, as specified in 10.3.1.C. The two teams on an ALLIANCE should work together and coordinate on which of those 6 ARTIFACTS they would like to pre-load in their ROBOTS.
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Asked by
25655
answered Nov 6th 25
)
Q101 Questions on artifact launching/rolling/pushing
Q:
a) If an ARTIFACT doesn't have any upwards velocity, but does have a horizontal velocity while leaving the robot and is dropped from a small height, is the action considered LAUNCHING or just ejecting/rolling?
b) If so, what is the defining difference between rolling/LAUNCHING/pushing ARTIFACTs?
A:
Please see [Team Update 09](https://ftc-resources.firstinspires.org/file/ftc/game/tu-combined). If that does not answer your question, please rephrase and resubmit.
(
Asked by
23511
answered Nov 6th 25
)
Q102 LEDs on servo wires
Q:
Are we allowed to add LEDs on servo wires to show whether the servo is active? We are planning on having a series of servos for our feeder ramp to the shooter to help the artifacts move along it. To avoid the servos braking under load we would like to control the servos individually based on the ammount of artifacts already in the ramp. To make it easier for the driver to control them we want to add LEDs on the servo wire to show which servos are getting power. Would that be allowed?
A:
No. !R618 part D states that CUSTOM CIRCUITS cannot alter the power or control the pathway between a power regulating device (Control Hub, Expansion Hub, etc...) and actuators (motors, servos). Modifying the cabling to add LEDs creates a CUSTOM CIRCUIT which modifies the power on the line and is not allowed.
(
Asked by
28449
answered Nov 10th 25
)
Q103 HuskyLens 2
Q:
Is the HuskyLens 2 FTC legal?
A:
Yes, the DFRobot HuskyLens 2 is legal to use on an FTC ROBOT. The DFRobot HuskyLens 2, just like the original DFRobot HuskyLens, is a non-programmable but configurable camera that is treated no differently than other coprocessors under !R702.
(
Asked by
10820
answered Nov 11th 25
)
Q104 Are DISABLED robots stuck in zones exempt from penalties?
Q:
A robot contacting an opposing robot in a loading zone is penalized per G426. Q1: Do these penalties still apply when the robot that would be penalized is DISABLED? Q2: Also, does the intent of the robot matter? For example, Q3: If a robot becomes DISABLED in a loading zone, would it violate any other rules for that alliance's robots to "farm penalties" by repeatedly contacting the robot? Q4: And if so, what other recourse does the alliance with the blocked zone have?
A:
A1: A DISABLED ROBOT can still earn penalties.
A2: The intent of the DISABLED ROBOT is irrelevant. The intent of the active ROBOT does matter -- see A3 & A4.
A3: A ROBOT that has suspended "normal gameplay" in favor of taking advantage of a DISABLED opposing ROBOT to incur penalties (e.g., repeated contact-backup-contact-backup) is in violation of !G210.
A4: A ROBOT is doing "normal gameplay" if it accesses its own LOADING ZONE for HUMAN PLAYER loading of ARTIFACTS, even if it contacts the DISABLED or inoperable opponent ROBOT that is in its LOADING ZONE. A ROBOT is doing "normal gameplay" if it attempts to remove a DISABLED or inoperable opponent ROBOT from its LOADING ZONE such that it can have better access to its LOADING ZONE.The DISABLED or inoperable opponent ROBOT is subject to relevant !G426 violations as long as the ROBOT is doing "normal gameplay" when it contacts the DISABLED opponent ROBOT in its own LOADING ZONE.
(
Asked by
12087
answered Nov 10th 25
)
Q105 Clarification on rule g423
Q:
If a blue robot drives into the red alliance loading zone, and stops moving there intentionally blocking the red human player from loading artifacts into their robots, is this a violation of G423?
It's not blocking access to all scoring elements as there are elements in play on the field, but if the red robot is designed to intake only from the human player, it effectively blocks them from participating in the game.
This happened in a match and was ruled as legal, but it felt very not GP.
A:
We believe !Q104 answers your question. If it does not, please rephrase your question and resubmit.
(
Asked by
27822
answered Nov 11th 25
)
Q107 Draw a Base Zone Foul
Q:
If a red robot is already parked in their base but then a blue robot comes close to their base zone, is it a violation of G210 or any other rule for the red robot to leave its parked position in the base zone to make contact with that other robot while still in the base zone essentially "causing the penalty" of G427 as long as it is not too aggressive to cause damage to the blue robot?
A:
If the red ROBOT leaves its BASE ZONE for no other purpose than to force the blue ROBOT into incurring a FOUL under !G427, then red has violated !G210 will be assessed a FOUL; blue will not be assessed the !G427 FOUL when red has violated !G210.
(
Asked by
27470
answered Nov 11th 25
)
Q108 Can the robot take Artifacts which are placed in Loading Zone during the Auto?
Q:
There are 3 Artifacts placed in each Loading Zone prior to the match. Q1: Is the robot allowed to take this Artifacts on their side of the field? Technically it's the Loading Zone of another alliance but it is their side of the field. Q2: Does this 3 Artifacts can be considered as "disrupting an Artifact during the Auto"?
A:
A1: Yes, ROBOTS may move or use any pre-set ARTIFACTS that start on their side of the FIELD, including the ones that start in the opponent LOADING ZONE.
A2: No, these pre-set ARTIFACTS in the opponent LOADING ZONE start on the ALLIANCE'S side of the FIELD for the purpose of !G402 and are not subject to !G402-B violations.
(
Asked by
11044
answered Nov 11th 25
)
Q109 Further Clarification needed on G426
Q:
Figure 11-4 shows examples of loading zone protection, but the caption specifically state "(before the last 20 seconds of the match)". Is there no loading zone protection in the last 20 seconds of the match?
A:
The third image (right) in Figure 11-4, shows a situation in which !G427 violations would apply, in addition to !G426, during the last 20s of the MATCH.
(
Asked by
30564
answered Nov 11th 25
)
Q110 What do you need to do autonomous driving
Q:
I'm working on the auto for the robot, but I can only get so far. What do you need to be able to do the auto (like sensors and other parts), since I can't get the robot to steer, even with all/most of the gobilda sensors. [Note: I know a build question is not really what this is for, but answer this if you can.)
A:
Community-based technical help is available at the [FTC Community Forums](https://ftc-community.firstinspires.org/). Getting Started resources for [Blocks](https://ftc-docs.firstinspires.org/en/latest/programming_resources/blocks/Blocks-Tutorial.html) and [OnBot Java](https://ftc-docs.firstinspires.org/en/latest/programming_resources/onbot_java/OnBot-Java-Tutorial.html) can help, as well as looking at the programs designed for the [FTC Starter Bots](https://ftc-resources.firstinspires.org/ftc/team) - each of them have a basic autonomous mode written in both Blocks and Java.
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Asked by
30556
answered Nov 11th 25
)
Q111 R609 Switch guard minimum clearance from switch
Q:
R609 states "must be mounted or located where it is accessible to the team and FIELD STAFF". My team has created a switch guard around the switch L 0.717in x W 1.422 in x H 0.259 in. With clearance on one side to the switch of 0.295 in. Talking to other mentors as per R609 above you could roughly say a thumb has to fit in (and it does), but that is arbitrary. Is there min threshold dimensions the guard has to clear the switch to deem it to be accessible?
A:
!R609 does not have detailed specifications due to the variety of finger sizes, switch sizes, and mounting configurations. What you have recommended is perhaps a good rule of thumb (pun intended) but the final decision is up to the Lead Robot Inspector (LRI) at an event.
(
Asked by
24124
answered Nov 13th 25
)
Q112 What should happen if an artifact gets stuck under a gate release?
Q:
I witnessed this in a League Meet this past Saturday. An artifact got jammed under the gate release and actually deformed a bit. The driver attempting to open the gate did eventually free the ball after several seconds by pushing from different angles. Is this just accepted as normal game play, or should there be something about this scenario in the Field Mitigation Guide, in the event a robot is unable to free the jammed artifact?
A:
Depending on how the ARTIFACT ended up jammed under the GATE, rule violations can apply to the ALLIANCE that put it there, including !G405, !G407, !G417, and !G423. The Field Mitigation Guide does not apply to this situation.
A ROBOT trying to remove the ARTIFACT must take care to not damage (!G412), grab (!G413), or apply a closing force (!G417-B) to the GATE.
(
Asked by
30564
answered Nov 17th 25
)
Q114 G423 Clarification
Q:
Is intentionally blocking access to the opposing alliance's human player a violation of G423?
I understand that if a BLUE robot is in the RED loading zone and a RED robot tries to enter that the BLUE robot will get a foul as per G426, but if the BLUE robot intentionally stays in the RED loading zone as a strategy to impede the RED alliance, is that a violation of G423?
A:
A blue ROBOT that is in the red LOADING ZONE is not necessarily blocking all access to it. The blue ROBOT must be completely blocking any access -- including partial access -- to the red LOADING ZONE, and red must be attempting to access the red LOADING ZONE for !G423 to be assessed on blue. If red can reasonably partially access its LOADING ZONE, blue is not closing off the LOADING ZONE or the red HUMAN PLAYER'S ability to supply the red ROBOT with ARTIFACTS.
Note: The red ROBOT must make contact with the blue ROBOT with either ROBOT within red's LOADING ZONE, in order for a !G426 FOUL to be assessed on the blue ROBOT.
(
Asked by
27822
answered Nov 13th 25
)
Q115 How many balls can a human handle at one time
Q:
Our robot relies on human to load. We understand that only 6 balls can be off the field at one time. When the robot parks in the zone where human can load balls, we want clarity on the number of balls the human can touch at one time. Example: Robot is empty and is ready to be loaded. Robot is allowed to carry 3 balls. Can our human player have a ball in each hand? Can the human player have 2 balls in 1 hand and another ball in his other hand and then just drop all 3 in?
A:
The action described is allowed.
There are no rules about the number of ARTIFACTS that the HUMAN PLAYER can hold at one time, only about the number of ARTIFACTS "out of play" by !G434. "Out of play" includes the ARTIFACTS out of the FIELD and the ARTIFACTS the HUMAN PLAYER is holding. However, the HUMAN PLAYER making a good-faith effort to enter the ARTIFACTS they are holding are not counted toward the limit for !G434.
(
Asked by
7289
answered Nov 13th 25
)
Q117 Human player handling the artifacts.
Q:
1. May the Human Player place multiple artifacts (e.g., three artifacts) into the Robot's mechanism simultaneously within the Loading Zone, provided the Robot's mechanism can accept that quantity?
2. If a Human Player's hand remains within the Loading Zone for longer than 3 seconds without/with possessing an artifact and without touching the Robot, does this action constitute a violation of any rule and incur a penalty (Minor or Major)?
A:
A1. Yes, as long as the HUMAN PLAYER does not violate !G431-A or !G431-B in the process of loading the ROBOT and !G434 is not violated. See !Q115 regarding guidance on a HUMAN PLAYER holding multiple ARTIFACTS.
A2. No. HUMAN PLAYERS that are in the FIELD -- including the LOADING ZONE -- are not violating any rule based on the amount of time that they are in the FIELD for any reason. HUMAN PLAYERS should be mindful of !G431 -- while in the FIELD: avoiding contact, direct or transitive through a SCORING ELEMENT, with a ROBOT, avoiding contact with FIELD elements such as the RAMP, or disrupting ARTIFACT scoring. ROBOTS have right-of-way in the FIELD, not humans.
(
Asked by
31814
answered Nov 17th 25
)
Q118 ARTIFACT Scoring with PATTERN and OVERFLOW
Q:
In the manual 10.5.2 , it’s written “ARTIFACTS that are directly on the RAMP score for PATTERN points”.
Do we get pattern points only for the CLASSIFIED ARTIFACTS?
When the OVERFLOW ARTIFACTS are stuck above the CLASSIFIED ARTIFACTS in the correct order, do we get PATTERN points on them as well?
A:
A1: No. Whether an ARTIFACT scores as CLASSIFIED or OVERFLOW is irrelevant to that ARTIFACT scoring for PATTERN points. PATTERN scoring is based on the criteria in Section 10.5.2.
A2: No. ARTIFACTS that sit on top of other ARTIFACTS on the RAMP and are not directly on (i.e., contacting) the RAMP do not meet the PATTERN scoring criteria in Section 10.5.2.
(
Asked by
23644
answered Nov 17th 25
)
Q119 Can a human player drop an artifact into a robot?
Q:
With the change of G433, it now says "DRIVE TEAM members may only enter ARTIFACTS into the FIELD". This seems to make the Starter Bots illegal as they have to be loaded by having the artifacts dropped onto them. Can you please help me understand if this is still legal and by which rule?
A:
!G433 prevents entering items other than ARTIFACTS into the FIELD. HUMAN PLAYERS may drop/toss/slide/roll ARTIFACTS into ROBOTS that are in the LOADING ZONE so long as all requirements of !G432 are satisfied.
(
Asked by
16072
answered Nov 18th 25
)
Q120 Acceptable shades of blue & red for Robot Sign backgrounds
Q:
What shades of red and blue are acceptable as Robot Sign backgrounds? Would a navy or baby blue background be acceptable? How about maroon or pink?
A:
There is no _FIRST_ Tech Challenge definition of red or blue. Colors that are typically regarded as shades of red or blue are permitted. The final determination of what is a legal ROBOT SIGN will be made by the Lead Robot Inspector (LRI) at the event. Teams are encouraged to make their ROBOT SIGN backgrounds unambiguously red or blue.
(
Asked by
30401
answered Nov 20th 25
)
Q121 When can I power my flywheel?
Q:
Can the initialization of an auto OpMode start the flywheel on our robot? Can it stay powered during transition? The robot wouldn't be moving.
A:
Per !G303-F the ROBOT must be motionless _after initialization_. This means that a flywheel cannot be spinning after the OpMode has finished initialization. Note that _during_ initialization, the ROBOT is permitted to move, e.g., to move into STARTING CONFIGURATION, etc. There is no set limit for how quickly the ROBOT must return to being motionless following the conclusion of initialization, but this process, including the ROBOT returning to being motionless, cannot unreasonably delay the MATCH.
Per !G403 and !G404 ROBOTS may not have _powered_ movement during the AUTO to TELEOP transition or after the MATCH. This includes powered movement of flywheels. The flywheel may continue spinning, e.g., due to inertia, but may not be powered during these times.
(
Asked by
1000
answered Nov 18th 25
)
Q122 Wires and R105 and extensions
Q:
Perhaps this is wishful thinking, but we are hoping for more clarification of R105 in light of Q20. The rule speaks of extensions. Do wire bundles, say on a turret but hanging down the back, count as an extension? It's not doing anything, but it's obviously a piece of the robot
A:
!R105 includes all parts of a ROBOT, including wires, cable ties, chains, and other flexible extensions. It is a !G414 or !G415 violation for any part of the ROBOT to exceed the horizontal expansion limits during the MATCH or the vertical expansion limits prior to the last 20s of the MATCH. A violation of !G414 or !G415, it is a MINOR FOUL unless that extension is used for strategic purposes, in which case it is a MAJOR FOUL per violation.
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answered Nov 20th 25
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